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Homewrecker

Procedural house ruin generation tool.
Another home project. It's not something you would use in production straight out of the box, but the main goal for this one was to create something that was complex, but still super interactive and fast. So most of it is done with VEX inside Houdini. I've split it into three tools, one for the walls, floors and one for the roof. Ended up being a fun and challenging project.
First part breakdown: https://www.artstation.com/aschei/blog/ZA0q/homewrecker-walls

Procedural house ruin generation tool.

Procedural house ruin generation tool.

The whole thing consists of three tools; a floor, wall and roof tools. This is the wall tool.

The whole thing consists of three tools; a floor, wall and roof tools. This is the wall tool.

The tools has a few different inputs, such as walls, floors, roof and destruction meshes

The tools has a few different inputs, such as walls, floors, roof and destruction meshes

The floor tool. You can input any floor texture as long as you cut it up where the planks are, the tool fixes  the rest.

The floor tool. You can input any floor texture as long as you cut it up where the planks are, the tool fixes the rest.

The whole roof is built procedurally from the green mesh pictured a bit above.

The whole roof is built procedurally from the green mesh pictured a bit above.

Did you know frozen pipes and rot are one of the greatest threats to a house? another one is TETRAHEDRAL SPHERES

Did you know frozen pipes and rot are one of the greatest threats to a house? another one is TETRAHEDRAL SPHERES

Different variations you can cook up in just a few seconds

Different variations you can cook up in just a few seconds

Here is the tool in action inside Unreal. You can use any mesh as a destruction mesh, here I am just using spheres.

Here is the tool in action inside Unreal. You can use any mesh as a destruction mesh, here I am just using spheres.

...perfect.

...perfect.