Procedural house ruin generation tool.
Another home project. It's not something you would use in production straight out of the box, but the main goal for this one was to create something that was complex, but still super interactive and fast. So most of it is done with VEX inside Houdini. I've split it into three tools, one for the walls, floors and one for the roof. Ended up being a fun and challenging project.
First part breakdown: https://www.artstation.com/aschei/blog/ZA0q/homewrecker-walls